‘Between’ is an art piece masquerading as a computer game. Although it was built with game technology, mostly by game developers and use a game controller, it is more than just a game. Touching on themes of spirituality, sacred geometry, eastern philosophy and obstructive experience,’Between’ is a short and physically interactive piece. This digital game emphasizes narrative focused exploration and the ability to be replayed again and again. In response to the theme, ’Obstruction’, we took the idea of reincarnation as a manifestation of consciousness experiencing itself: a soul experience spliced into life-shaped pieces, distributed across time and space.

‘As a recently deceased human spirit you are traveling up a ‘tunnel of light’ (often recounted by those who have had ‘near death experiences’) into a state of nirvana. Your life is flashing before your eyes and you have the chance to forgive and accept the events of your past. If you are unable to overcome this obstruction you fall back down to the earth plane, live a new life and return to the world between lives once again to attempt your ascension.’

The player flies down a tunnel of light as a disembodied spirit and must collect points of light, which represent the player’s strength and acceptance of the events of their life.

On collecting these points, parts of the character’s life are recalled to them through a voice-over and subtitles.

As the player makes progress they encounter challenges: their path is obstructed by a spinning chakra gate where they must demonstrate inner forgiveness. If they have collected enough light points, signifying acceptance of the traumatic events of their life story, they are permitted to pass.

Each time the game is played (whether between sessions or failed attempts), the game’s narrative engine presents the player with a different story and the player discovers the life Between.

Check out the website for more info: