Lightness of Being

‘Lightness of Being’ is a platforming puzzle game where the player acts as the primary source of an ever diminishing light. The player is able to recharge the light source at certain charging areas and must reach the next point before the light runs out to avoid being plunged into darkness. I really learned the joy and value of usability testing on this project.
Although I didn’t explore the mechanic to the depth that I had originally intended, I really enjoyed tweaking the traps and rate at which the light diminished and it was fascinating watching how different players reacted to the game’s difficulty curve.